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Traveller rpg podcast
Traveller rpg podcast




traveller rpg podcast

Life extending drugs were there and not actually illlegal but expensive and disapproved of. Psionics were there but desperately illegal.

traveller rpg podcast

There were even constraints against life being too different from that of 20th Century Terrans baked into the rules. A feudal interstellar empire fergawdsake! The first fictional universe I tried to adapt it to (prior to the Third Imperium coming out) was the Empire of Man, the setting of Niven and Pournelle’s MOTE IN GOD’S EYE.Īll of which has the advantage of allowing the players to be familiar with the sort of universe they find themselves in… but the disadvantage of being a little dull. All of those huge computers, weaponry that for the most part the Marines fighting in Vietnam would recognise and societies of the ‘Far Future’ that looked a lot like the ones in Earth’s past. And the science fiction in it was very much of the time: the most up to date it got was a certain hint of Larry Niven in some of the aliens but by and large it reflected the sf in ASTOUNDING/ANALOG from the 50s to the 70s. It was more strongly influenced by wargaming than any of the other early games and the character generation and many of the scenarios emphasised the military aspect of things. I think the problems I have with TRAVELLER lie in its innate conservatism. But just like him I never managed to properly integrate them into the role-playing bit of the game. I thought the vector addition movement was rather neat. Unlike Hizzoner the Judge, I quite liked the Starship combat rules. Presumably no one ever though it was worth the price of a stamp to accuse a contributor of being “Teh gays!!! LoL!!1!!” My memory may be going.Īnyway, excellent GrogPod, Dirk, and I can’t wait to next time for the most slapstick game ever. (Even the regular savaging of Lewis Pulsifer for his contributions seem almost reasoned these days). Sure, there were several letters over the next couple of months detailing why various correspondents thought the article was wrong but that’s about it. I’m not sure if it’s the passage of 30-odd years or the advent of the internet and troll-culture that has desensitised me to flame-wars and personal insults in public fora but I’m SURE the article caused a huge hullabaloo in the letter pages of the Dwarf for months afterwards, but after bringing the White Dwarf collection down from the highest shelf in the house and blowing off the dust I find, not a bit of it. But I may have been alone in my love for the article… Outlining this one small aspect of the setting just breathed life into the Imperium and gave the imagination a hook which it could use to drag itself into the far future. Thomas M Price’s rethinking of the starport sparked my Traveller imagination in a way that few other Traveller articles had up to then or indeed since. Mr Dwarf was quite right in his section, I was a little disappointed to not have my favourite article featured. Good times (as long as you’re not a tree). Somewhere, a rainforest was destroyed to provide paper for all of my Traveller characters, none of whom ever drew breath. The design a universe mini game, the try to figure out spaceship design mini game and most especially the create a character mini game.

Traveller rpg podcast full#

I should say I never played the full game until recently. Traveller – the game I had to have but the game I never got to play (not until recently with the boss grognard, Dirk, online). Look out for a Micro Grog-Pod (Traveller – Part Two) coming soon featuring a list of our favourite Traveller supplements and a current online pricing guide. Section Four – An invitation to listeners to contribute their stories of playing Traveller. Section Three – Judge Blythy Rules – Listing three great mechanics and one that doesn’t quite work, the resident rules-lawyer goes ‘under the bonnet’. Section Two – White Dwarf – talks about his early experiences of playing Traveller and makes a selection of an article, scenario and ‘Starbase’ column from the pages of the UK’s best gaming magazine. We introduce ‘the prime directive’ and Blythy has a black mark on his wall. Section One – Open Box – reliving the memories of playing the game for the first time with Blythy, who was our referee back in the day.






Traveller rpg podcast